![]() 8 as part of Halo Infinite’s winter update. ![]() Update: This story has been update to clarify that 343 Industries said it will release campaign co-op on Nov. The good news is that online co-op will arrive sometime between November and March, following its previous beta period in August, and Forge is expected to get its own testing period in November, too. Halo Infinite’s co-op campaign has been delayed multiple times, alongside the game’s beloved Forge mode. It’s absolutely a bummer to see split-screen co-op tossed aside again, but it’s clear that 343 Industries has had some issues getting co-op to work just right on Halo Infinite - a huge, sprawling game. In that post, 343 Industries detailed Halo Infinite’s Slipspace engine, which was built specifically to support the future of the Halo franchise - and a major part of that was “the long-awaited return of split-screen support.” Community director Brian Jarrad reiterated that promise in an E3 2019 blog post on Xbox Wire. In 2017, 343 Industries studio head Bonnie Ross called Halo 5: Guardians a “painful learning experience,” and vowed that all first-person games from the studio, moving forward, would include the feature. Here's a look at our updated roadmap for the upcoming Winter Update and Season 3: /V8X6i1DlmT- Halo September 1, 2022 “We’ve had to make the difficult decision to not ship campaign split-screen co-op and take the resources that we would use on and go after this list and all of these other things,” Halo Infinite creative lead Joseph Staten said, referring to the list embedded below. Talking bs about framework gtfo Ok, then find me a game that requires Xbox live on pc that has integrated split screen online coop. In short, the framework doesn't allow for it. Sure some people would like it, but thats a small minority. ![]() The studio announced the news in a video published Thursday. Microsoft never felt the need to as the overwhelming majority of pc players find it unneeded. 8 release date for its winter update, which will include co-op. Yet now, the studio is canceling its planned split-screen co-op update for 2021’s Halo Infinite, though the online cooperative mode will still be released in November - 343 offered a Nov. Halo 5: Guardians dropped split-screen co-op when it was released in 2015, though, and it sounds like a decision 343 Industries has regretted - the company outright promised never to do that again, in fact. Playing Halo campaigns with friends - be it online or sitting next to them on the couch - has been the definitive way to experience the storied franchise, and it’s been a staple since the original Halo: Combat Evolved in 2001. By walking back promises and canceling split-screen campaign co-op, 343 Industries risks destroying the player loyalty that Halo Infinite desperately needs.The best way to play Halo has always been in co-op. The game even struggles to maintain higher player counts than Battlefield 2042, one of the most reviled games of 2021, which bodes poorly for the title's future. While the game had a strong launch, recent data calls Halo Infinite one of the worst Steam games in terms of consistent player count. Those who have been playing and supporting Halo Infinite since launch and looking forward to split-screen multiplayer have now been left with nothing to show for their patience, which will surely erode trust between developer and consumer. The sudden cancellation of this feature demonstrates the risks of live-service game development, and the risks that players take by supporting live-service games, since planned content can be abandoned with impunity. The split-screen feature has been promised since before the game's launch, and players have been waiting months to experience the game's open-ended campaign through couch co-op. By canceling Halo Infinite couch co-op, 343 Industries has betrayed the trust of loyal fans.
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